Eternal Kingdoms

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JTodd Coleman [1]
we don’t want the universe to feel too transitory. That’s why we added the Eternal Kingdoms: super-sized player and guild housing Worlds. Trophy rooms that you can use as a “lobby” between matches/campaigns.
JTodd Coleman [2]
To make sure these Worlds don’t compete with the “main” game, i.e. the Campaign Worlds, we’ve completely stripped them of resource factories and anything but common reagents. If you want to fill your trophy room, you have to go out and earn it.